One of my research goals is to develop activities to teach K-12 computer science; which I've been doing through TLI. So I'm always interested to learn strategies and techniques to help me accomplish this goal.
CS Unplugged Design Pattern (found a paper online on the csunplugged website).
Identify improvements to existing ones --> Need some "design guidelines" --> Design patterns in CS (J.Copliens pattern template).
Coplien's design patterns are used in software engineering (and other areas)
Solution
- choose a concept from CS to communicate
- identify the key elements
- consider what games, puzzles, toys or common objects use similar concepts/elements
- turn it into a challenge
- evaluate the activity with students
- refine the activity based on the evaluation
- publish the activity, with information on obtaining resources with an explanation of the relevance of the concepts being demonstrated.
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